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Sunday, April 24, 2011

Game animation approach!!

Since I decided to lean more toward game animation, from now on, I'll begin working on my project for game character animation and anything particular.

Motion Builder is another thing I have to familiar with in order to work with game animation, plus motion capture as an optional.

This bad boy is the first character I'll work with:



got it from www3dfrom.com, thanks to Xi for translated and gave me the link to that website. Hope I could finished the rigging part soon, it won't be too hard since most of his body are rigid.

Jump!

Full body jump from P-Zero.

I shifted the camera to make it looks more interesting, and someone told me that last pose looks like an old lady having a back pain instead of grabbing her gun and ready to roll, gotta fix that later.

Is that Lara Croft?...nahh


Cloth figure

Some pieces from Cloth Figure Drawing. I'm suck at drawing a face, that's why....

First piece

Very first portrait drawing from Analysis of form class.

WIP: Don't do it!!!

A lip-sync animation, an audio clip from....I can't remember. The sound is a bit off, it's just a playblast anyway. I'm still working on his arms and adjusting the overall timing.

And that guy is my custom Norman Mod with skin wrapped, nice jacket :D


WIP: Problem Solving

From Character Animation 2 class. Still have to do some final touches and scene setup.


Walk Cycle

And yes, it's just a vanilla walk cycle for P-Zero class D:


What's in the box: Polished

Polished version of What's in the box project