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Sunday, December 25, 2011

First animation in 3ds Max!!

Just a simple walk cycle to get a hang of animating in 3ds Max. After using it for a while, I could see there are both pros and cons in Max's graph editor comparing to Maya's. I still preferred Maya's graph editor though, but Max's also fun to play with.

One thing I don't understand is why we have to do it the hard way just to copy a key frame to another object....

Monday, October 10, 2011

Dialogue Blocking.....now in ToonShade!!!

The 2 person dialogue assignment from Character Animation 3 class. It's just a blocking state right now, can't move on until my blocking is solid enough.

I tried to apply toon shader to my scene, which I always want to do, and here's how it looks like. kinda like it this way :D

Saturday, October 8, 2011

Cat walk cycle

Yeah, my cat walk cycle from realistic animation class. I will hate seeing cat for a while.







and a bonus trot cycle, enjoy.

Thursday, October 6, 2011

Automated Spider Rig!!



This was my final project in Scripting class, a rigging script for a spider(or any multiple legs creature). The script will rig the existing joint structure, giving FK/IK system plus automatic walk cycle with speed control. All by python

I used the script to do all rigging process. The automatic walk cycle is controlled by Maya "Expression", which I struggled so much since I had to deal with some maths, Trigonometry for the most part of it.

Sorry for all 'nurbs primitive' control objects, didn't wanna waste my time on designing the shape.

Thanks my teacher, Micheal Malione, for a great class and for showing me the awesomeness of scripting.

p.s. I didn't expect Bandicam to record my music from window media player, but don't want to redo it again, so.....

Wednesday, June 15, 2011

Blocking: 3 attack combos!!



A blocking state of 3 chains attack, i'll just break it down to 2 stacks later. The arms swing need some works to get rid of that flaw between 2nd and 3rd attack.

Tuesday, June 14, 2011

1st Link!



I connect the idle state and first attack via AfterEffect, still don't know how to work with Motion Builder. I don't know exactly if I need to make my character move back to the origin or not.

The next work should be 2nd and 3rd attack then connect them for 2 and 3 attack combos, that must be fun!!